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About this section
: The section provides answers to initial questions you may have about my interest in and knowledge of games. Also you may: learn more about Voodoo Vengeance my original game design, visit the important questions page including a list of the games I am currently playing. find out what in my opinion puts the x in the X-factor or sample some of my very own bite-sized game ideas?

Recently added: Rez - reviewed & ten suggested improvements for a sequel to the The Getaway. I will be continually adding content to the games section, so feel free to visit again soon.

Published Articles:
2005 " The Future of Gaming " - Published Article - Irish Independent, SiliconRepublic.com and GameDevelopers.ie


Panellist
2006 - Digital HUB - "Game Design: responding to new interfaces"

2005 - Eurographics :" graphics vs. gameplay - why we play games"
go Important questions 02
important questions Providing answers to initial questions you may have about my interest in and knowledge of games...
 
 
go Voodoo Vengeance 01
Who did they Voodoo? The ‘who’ is up to you. Create your very own Virtual Voodoo Doll. Then have some hilarious Voodoo Vengeance.
 
 
go bite-sized ideas 05
small ideas for big games This is where I'll post some snippets from my ideas about games, from improvements to original concepts.
 
 
go X-factor 03
what makes the difference? We all know a great game when we play one, just as we can recognise a bad game when we have paid for it...
 
 
go The Getaway + 10 06
The Getaway +10 10 suggested improvements to Team Soho's meisterwerk -The Getaway, including a design appraisal...
 
 
go REZ - reviewed 07
REZ - reviewed Definitions of any kind don't rest easy with a game like Rez and according to Robert Pirsig that is the hallmark...
 
 
go The need for design 08
Need for Design Need For Speed - Underground appears dazzling on the outside but look under the hood and you'll find some not so...
 
 
 
copyright © 2007 - Ian Hannigan