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Menu System / Structure
· The menus are well laid out
however content duplication across
the various sections may be confusing
to the less experienced / technical
player.
· Too many save points and
confirms overall.
· L2 Button indicator for the
'drift' and 'drag' help videos is
unclear and inconsistent.
Level Design
· Tracks are reused heavily
(a good reuse of code) however; the
sheer amount of time spent on the
same tracks is corrosive to the
overall player experience. Track shortcuts
add value but can be confusing to
gamers.
· Beautifully detailed levels,
based on several part of a single
city.
· The opening and closing of
alternative parts of the same course
can cause confusion.
Sound
· Whooshing sound effects and
passing car horns work well in creating
a sense of movement and speed.
· Voice-overs add value but
can become repetitive.
· The EA Game Trax selection
blends the game together well and
compliments the overall art direction.
Graphics
· Beautifully detail levels
with superb (if somewhat overused)
lighting effects
· Arcade feel as opposed to
simulation.
· Motion-blur effects are well
implemented and convincing.
· Visually there may be just
too much going on here.
GUI
· Generally the GUI is way
too busy.
· Cumbersome and bulky, during
Drift mode the GUI actually gets in
the way. Some auto off functionality
or a modality sensitive GUI
would be helpful.
· 3-D map works well.
· Hints and tips on loading
splash screen are helpful.
· Unfortunately in-game help
text is generally limited.
Cut Scenes
· The hero FMV helps establish
the tone of the game to come.
· Generally cut scenes are
implemented well, good motion capture
and animation.
· Sporadic and ineffective
at progressing the narrative forward.
Vehicles
· Handling / Dynamics are flawed
and flimsy
· With only 20 unique vehicles
the rage is limited.
· Carrying over the users settings
to all cars while browsing 'Trade-in'
mode cheapens the game.
Positives
· Game graphics including the
sense of speed are masterfully implemented.
Motion-blur effects are well implemented
and convincing. The game
looks great.
· Great art direction / loyalty
to concept. The mood is captured accurately.
· Shortcuts add value to the
games level design.
· Drag and Drift modes add
are a refreshing change of pace here.
· Magazine Covers work well
and are a good incentive to continue.
· Carrying over the users settings
to all cars while browsing Trade-in
mode is a cheap feature that damages
& corrodes the players
achievement.
Negatives
· Repetitive and restrictive
game design structure
· Limited range of vehicles
· Limited range of tracks
· Lacks any real sense of innovation
· Civilian traffic becomes
annoying
· Only one profile can be loaded
at any one time
· The game still contains some
P2 and P3 bugs
· Catch up option in the Quick
Race menu effects all modes
· Need For Speed Underground
is a game that lacks any real sense
of innovation or quality.
Suggested Improvements
· A more strategic approach
to races, the player might choose
race type and opponents from a list
to increase the sense of randomness
· Full Race Replays
· Bring back the police
· A Simulation Mode
· Nitrous Pickups
· Vastly improved collision
dynamics or a civilian traffic warning
· Total completion-time statistic
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