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Employing simple game-play and control
systems (you are basically pushed
along rails and forced to shoot at
anything that passes by), stunning
graphics and level design and excellent
use of an interactive trance soundtrack,
Rez is executed with masterful technical
wizardry. It can still however be
easy to forget the immense complexity
of the level design and programming
involved, mainly because of the games
simplistic nature, caused by a rigidly
linear game-play, throwaway storyline
and the fact that most of the games
complexity is 'below the line'. Contributing
to a largely passive gaming experience
with subnormal levels of interaction,
but a truly amazing spectacle Rez
certainly is. The game is really doing
all the work here but in a more deliberate
way than we normally see, even the
world around you pulsates to the rhythm
of the beats.
Rez is high tech and futuristic yet
simultaneously and strangely retro.
The art direction and game play draw
heavily on influences like Tron, Wipeout,
'Star Wars - Death Star' and many
early vector-graphic based games.
The levels are built up of layers
of quasi wire frame resembling major
architectural styles from around the
world and beyond, with varying transparencies
and superb lighting effects.
You are travelling into the cyberspace
of the Project-K network on a mission
to reawaken Eden. Who's Eden? Don't
ask, I'll need another 500 words!
Your floating character can evolve
into six different levels, these are
not permanent and when hit by an enemy
your level will devolve. It is possible
to lock-on to eight enemies at any
one time by holding down the X button
and firing by releasing X again.
The game has no difficulty settings
per se but does get more difficult
as it progresses. For example providing
an option to reduce the size of the
target area would increase the difficulty
level and add to the replay value.
In the main game mode, each of the
five areas grows in complexity, visual
detail and difficulty as you move
through its 10 layers. Complex bosses
are presented on Layer 10 in each
area. The Running man boss on level
four is my personal favourite.
The game can be completed too quickly
and is relatively easy to complete,
but the replay value is extended with
two additional modes of play: Travelling:
and Score Attack.
Is Rez to games what Fantasia was
to film? An original, thought provoking
and innovative title or superficial
chaff? Rez is not perfect, Instead
it bravely aspires to push the envelope
of what's possible, accepted and understood
in the context of games and I for
one will always support that.
The world of games is certainly a
richer and more colourful place with
Rez in it.
Vist the 'official' REZ site: http://www.xbox.com/en-US/games/r/rezhd/
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