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important questions
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Voodoo Vengeance
bite-sized
x-factor
The Getaway +10
REZ - reviewed
The need for design

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Important questions about games Back


What video game consoles/machines do you own/have you owned?


Commodore 64, Nintendo 64, PS1, PS2, Xbox, Xbox360 and PC.


What games are you currently playing?

GTA4 (a lot of), COD4, Audio Surf, Spore Creature Creator, Bad Company, GRID and of course Shellshock2 :) I also regularly play lots of Xbox live demos and arcade content across a range of genres.

What is it that you enjoy about them/dislike about them? Two positives and negatives.
+ positives   - negatives
1. The experience: quality production values, realism, diversity and challenging game play.

2. Breaking the mould in "the experience" is a common characteristic of games I like - games that strive to aqdd increasing levels of interaction and involvement inspire me. Other important characteristics are weapon design, sound/ scores / atmospheric effects etc.
  1. With enemies and other game elements spawning in the same place each time, most of these games don't have any randomness to them, are too structured with too much hand-holding and not enough flexibility and freedom.

2. Most come with badly designed editors and the promise of designing your own levels. Usually users just want to bend a track, change a skin, move an enemy or make random the movement of enemies.

What are your favourite games of all time?

GT1, 2 & 3, FIFA 98, MDK, Worms, Soul Reaver, Sim City+, Populous, Driver, Half-life, GTA Vice City, Battlefield series, Counter-Strike (Net), Elite Force, Descent, Abe's Odyssey, G-Police, Duke Nuke'm, Doom, Platoon & last but not least Rambo (C64)
[see my all time top 10 games]


What is it that you like/dislike about them? Two positives and negatives.
+ positives   - negatives
1. All these games have a level of quality that makes them stand out from the crowd. The weird world of MDK, the humour of Worms, The weapons and innovation of Duke Nuke'm, the realism of Half-life and the involvement of the spectacular Battlefield.

2. Each game in its time was pushing the envelope of what was possible or expected in their respective genre, prepared to innovate and take risks, which sometimes work or do not but always add to the genre.
  1. Some games have dated too quickly, possibly by design, but games like FIFA 98, Driver, Vice City and the GT series still look good; play good with no two sessions being the same.

2. All games are limited in one or more ways, the level of interaction, enemy intelligence, believability etc. All games lack enough in-game editing features, with obvious exceptions like FIFA 98+ and Worms


Ideally what genre of game (action/adventure, car racing, sports) would you like to make and why?

1. Action/adventure: Certainly my personal favourite genre as this format provides great potential for an involved experience and it has the widest possibilities for detail design and game concept design. Any genre that facilitates the possibility to create an involved gamespace, an environment rich in interactivity, detail and humour with the potential for as involved a game experience possible.

2. Any genre where there is tempting uncharted territory and some room for innovation.


Read my theory on what it is that makes the difference: the X-factor

 
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