God of War: Scenario Design


God of War - Temple Collapse Scenario

Problem:

More 'casual' or 'mainstream' players can sometimes become stuck on 'play-stoppers' – as in, a single route that they do not possess the skills to overcome. Particularly 'play-stoppers' produced by using particular gameplay elements, such as platform-based gameplay (moving platforms, moving blades, balancing beams etc).

Solution:

Attempt to solve / lessen the problem by providing an alternative route / method of bypassing such gameplay challenges. With each route supporting different play styles. Choose between a mainly combat-based route or a mainly platform/ skill-based route.

The new additions to the existing game are:
  1. The falling temple debris and the way in which it impacts on the scenario – such as the context sensitive 'jumping to safety' events.
  2. The debris dodging event in the final area
  3. The camera shake / shaking environment – knocking player off feet
  4. The split route / gameplay level design approach
Alternative approaches to the same problem:
  • Dynamic Detection – automatically adjust the degree of challenge (enemies, speed of moving platforms etc) based on player performance (e.g. number of attempts against death count)
  • Single route with dynamic event triggering – automatically adjust the events based on player performance (e.g. number of attempts against death count, preferred gameplay style)

It is my hope that this split-route approach goes some way towards making such a level / game more appealing and accessible to the mainstream or casual player. I will leave it to you, the reader, to judge if I have been successful or not.

Download Scenario PDF Document (1.5 MB)

screenshots
Shared Route Shared Route
This page shows the initial shared route that introduces the player to the scenario.
Combat / Platform Routes Combat / Platform Routes
Here the split-route approach to combat and gameplay styles is shown.
Temple Collapse Event Temple Collapse Event
The finale of the scenario: the Temple collapses on top of the player.

Copyright © 2002 - 2010 - Ian Hannigan (unless otherwise stated).