EVAC


EVAC - Single Player Level Design

2009: Shellshock2 (Xbox 360, PS3 and PC)

"Stay off the ground" that was one of the central ideas behind this village map. The player finds himself in a seemingly abandoned village but after making an eventful arrival quickly realises that he is not alone. Far from it, the village is swarming with infected civilians and they are likely to pounce from anywhere.

The player can only find safe passage by moving through the area well above the ground. However, collapsing gantries, balance beams and elevated platforms continually present danger to the player.

Key duties include:

  1. Writing level design documentation and creating top-down diagrams
  2. Working closely with the art team coordinating changes to the level geometry
  3. Final level implementation and scenario scripting including overall level logic
  4. Critiquing and writing feedback documents for mechanics other levels
  5. Conducting play tests, reviewing and cataloguing test data
  6. Balancing / re-working scenarios and encounters according to test data findings
  7. Planning and scripting "template" enemy events such as infected enemy bursting through doors, distracted enemy proximity triggered events for use in other areas of the game

See below for screenshots of the level from various vantage points:


screenshots
Village Aerial Shot Village Aerial Shot
This shot gives a good idea of the scale of the level and the uphill route towards the temple.
Narrow pathways Narrow pathways
Poor light and restricted visibility in some areas of the map expose the player to sudden attacks.
Initial kill-zone Initial kill-zone
Once inside this area the player must get to elevated platforms as quickly as possible.

Copyright © 2002 - 2010 - Ian Hannigan (unless otherwise stated).